So i've submitted my army list for MOAB 2008 which should be a fantastic tournament. I'm taking the trip up to Sydney and staying with Matty Cole who has kindly put his apartment up for fellow mates and gamers. As the event is using the new tier based composition system i've decided to leave my Vampires at home and bring the greenskins out for some fun and excitement. Not only will it be great to field some of my new models / additions to the army, the greenskins will benefit from a better starting composition score than the vampires.
Here is my list -
Black Orc Big Boss (General)
- Heavy Armour, Shield
** So here's my general, he is cheap and will be avoiding combat at all costs. He is purely used to provide leadership 8 throughout the army through the use of a hero slot, so i can still run a level 4 shaman. The great thing about black orcs is the quell animosity rule, so as long as my level 2 shaman is inside the same unit as him I know i'm not going to miss out on a crucial magic phase from squabbling.
Savage Orc Great Shaman level 4
- Wyvern
- Skull Wand
- Kickin Boots
- Dispel Scroll
** I've painted up a model which is meant to represent harry on buckbeak. While it's not as convincing as some of my other conversions, it's still a great looking miniature as i've used the gamezone griffin. I found a flying terror causer to be a fantastic addition to the army, as it allows me to put pressure on my opponents advancement and throws caution in the wind. I've been using the skull wand to great success against dark elves (hydra) and VC (vargulf) so it's a definite inclusion for this army.
Night Goblin Shaman level 2
- Staff of Sneaky Stealin
Goblin Shaman level 2
- Chariot
- Dispel Scroll
** Initially i had the tricksy trinket on the shaman in the chariot, but I needed to find points for a third unit of fast cav, so i needed to drop it. I'm a big fan of putting shamans in chariots as it makes them that magical unit strength 5 and allows you to field a chariot without using up a precious special slot. A few minutes after submitting my list i realised I should have put the staff on the goblin in the chariot and the scroll on the night goblin on foot so i could give him two magic mushrooms, but I wasn't thinking at the time and I guess I still would have needed to find the points which has been a real struggle. All up this gives me 10 power dice, 7 dispel and 2 scrolls which should give me enough magic defence against the vampires (i expect a lot to be there).
25 x Night Goblins
- Nets, Muso, Standard
- 1 fanatic
25 x Night Goblins
- Muso, Standard
- 1 fanatic
25 x Night Goblins
- Muso, Standard
- 1 fanatic
** Only one unit of night goblins have nets, so I need to consider that in my deployment, as only one unit is really geared to take a charge from enemy units. In this army the night goblin blocks are meant to be support to the squigs, they aren't designed to fight alone hence the lack of nets on all units.
5 x Wolf Riders
- Muso
5 x Wolf Riders
- Muso
5 x Spider Riders
*** Three units of fast cav is the minimum I like to run for my greenskins. Often I struggle to find the points for the third or a fourth unit but I do believe the army relies so so heavily on them. I could have dropped the spiders and given nets to the two other NG units, but with the climbing power creep enemy units are getting more stronger attacks, so not even nets guarantee your safety. If I can divert enough units then my night goblins shouldn't need to worry about taking charges from units I don't want to receive charges from.
3 x Squig Herd
** Squig herds are great, even if only for the explosion. I would like to run more units if I could, but special slots are too important for the army.
8 x Squig Hoppers
8 x Squig Hoppers
** I've been persisting with these guys to get them to work, as I never used to run them. I learned first hand from another O&G general how effective they can be but they do require finness to use. I've learned a few tricks which i'll test over the weekend and report how they do. The main reason for three units of squigs is to tackle the daemons and VC. My old goblin builds don't work anymore, as i lacked the hitting power to break undead units as static res alone didn't do anything. Let's hope my squigs can fill that role.
1 x Rock Lobba
** I'm not sure one rock lobba is a better investment than two bolt throwers, but it's a must have inclusion into the army for theme purposes. He's my whomping willow and must stay.
4 x Trolls
** I dropped these a while ago in fear of all the flaming attacks we were seeing to tackle regeneration. They have been included again now that I have a decent magic defence, as I don't expect too many flamming spells to get through. Trolls are great for keeping your important characters screened and alive.
1 x Giant
** I'm really excited to give my new giant model a run. I'll post some pics shortly of my new fluffy which (in my opinion) blows the old fluffy out of the water. Once again a giant is a mandatory choice for my greenskins for my Gobwarts theme.
So that's it! I can't wait for next week so I can test out the army and have some fun. I don't expect to do overly well as the tournament will have a very tough field, but you can be sure greenskins are always going to make it entertaining!
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